Noveria - Mass Effect. Noveria is a snowy world located in the Pax system of the Horse Head Nebula cluster. As with the other storyline worlds, there is a multitude of optional assignments to be completed on Noveria. Refer to the 'Noveria Assignments' section for details on the optional assignments that can be triggered on Noveria. Noveria: Geth Interest.
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Your primary mission is to find out why there is geth interest in the corporate research colony on Noveria. Objective: Go To Noveria. Travel to the Pax system of the Horse Head Nebula cluster and land on Noveria. Select two allies to accompany you and exit to the Port Hanshan Docking Bay.
Move down the walkway until you are confronted by Captain Maeko Matsuo and Kaira Stirling of Elanus Risk Control. Captain Matsuo informs you that weapons are not allowed in the Plaza. However as a Spectre on official Citadel business you are permitted to carry a weapon wherever you go, so Matsuo and the others have no choice but to let you pass. Proceed through the door at the end of the walkway to enter Customs. Head to the front desk with speak with a woman named Gianna Parasini.
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Inquire about the geth to learn that Matriarch Benezia, the asari recognized as the second voice in the recording with Saren, recently passed through customs. Benezia is now at a remote complex called Peak 1. You must pursue her, but you'll first need permission to leave Port Hanshan. One of your squad members will suggest bringing Liara T'Soni along, as she is Benezia's daughter. Bringing Liara along is in no way necessary and discouraged if you are working to unlock 'Ally' achievements that are not Asari Ally. Noveria: Leave Port Hanshan.
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In order to pursue Matriarch Benezia you must first acquire a garage pass to gain access the Mako. Refer to the 'Noveria: Smuggling' walkthrough under 'Noveria Assignments' for an alternative way to acquire the pass.)Objective: Administrator Anoleis. Use the Elevator beyond the customs desk to reach Port Hanshan Plaza. Make your way to the Administration Office in the southeastern corner of the Plaza. Speak to Gianna Parasini at the front desk and ask about Anoleis.
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Afterwards, step into Anoleis' office and initiate a conversation with him. He denies your request for a garage pass, but if you have Opold's package from the 'Noveria: Smuggling' optional assignment, the option to tell Anoleis that Opold asked you to smuggle is available on the conversation wheel. Objective: A Stumbling Block. If you don't have Opold's package or are working towards unlocking any of the 'Ally' achievements, leave Anoleis' office and speak to Gianna Parasini. Gianna tells you to see a turian named Lorik Qui'in at the hotel bar about acquiring a garage pass. Noveria: Lorik Qui'in.
Objective: Speak to Lorik Qui'in. Take the elevator marked 'to Hotel' from the Plaza to reach Port Hanshan Mezzanine. Lorik Qui'in is seated alone at a table directly across from the elevator door. Objective: Lorik's Dilemma. Lorik claims to have evidence of Administrator Anoleis' corruption.
The evidence is on his computer, but unfortunately Lorik has been locked out of his office by Anoleis. Lorik's office is in Synthetic Insights, and the entire floor is now being patrolled by Anoleis' hired guards. Lorik asks you to break into his office and recover the evidence of from his computer. Security drones on the Synthetic Insights floor can be shut down by decrypting the Security Control Unit in the room at the end of the Mezzanine upper walkway. Objective: Break- In.
Return to Port Hanshan Plaza and locate the elevator to Synthetic Insights; it's just before the stairs that lead up to the garage. Two ERCS guards attempt to prevent you from exploring the floor. If you've invested enough talent points in Charm or Intimidate, the two guards can be persuaded to leave using the blue Charm or red Intimidate option.
You'll earn Paragon or Renegade points for persuading them to leave, however the other guards in Synthetic Insights still attack on sight. Kill the hostile guards and make your way to Lorik's Office at the south end of the upper walkway. Access Lorik's computer to retrieve the evidence. Objective: Evidence in Hand. Leave Lorik's office once you have files. Kaira Stirling and a few ERCS guards stand at the end of the upper walkway.
Kaira has some powerful biotic abilities, so immediately take cover behind the planter on the left to avoid getting caught by one. Eliminate Kaira and the ERCS guards, and then take the elevator back down to the Mezzanine. Gianna Parasini is waiting for you near the elevator.
Objective: Gianna. Gianna asks that you speak to her before returning to Lorik. She can be found in the Mezzanine at the end of the room opposite Lorik's table. Gianna reveals that she is not really Anoleis' secretary, but only posing as one to expose his corruption. Gianna wants you to ask Lorik to testify against Anoleis. She can't give you credits, but she can get you a garage pass.
Objective: Gianna's Proposal. Talk to Lorik and select the 'Testify against Anoleis' option on the left side of the conversation wheel. Lorik gives you credits if you hand over the evidence without asking him to testify against Anoleis, however you can earn a large amount of Paragon or Renegade points by persuading him to testify using Charm or Intimidate. The maximum amount of credits that Lorik will give is 7.
Objective: Lorik Agrees. Once you've convinced Lorik to testify against Anoleis, make your way to the Administration Office in Port Hanshan Plaza.
Speak to Gianna if you're following the Paragon path. With sufficient evidence, the corrupt administrator can be brought to justice.
You receive XP, Paragon points and a garage pass for completing the mission. Alternatively, you can speak to Anoleis instead and inform him that he is under investigation. Anoleis will then call Gianna into his office where things quickly turn violent. Enter the office afterwards and remove the garage pass from Anoleis' corpse to complete the mission and gain a large amount of Renegade points. Noveria: Matriarch Benezia (Part 1)With a garage pass in hand, make your way to the garage entrance in the southwest corner of Port Hanshan Plaza. Flash your garage pass to the ERCS guard by the door and enter the garage.
In the garage, geth emerge from the shipping containers that Benezia brought to Noveria. There are two geth stalkers and two destroyers, so immediately take cover behind one of the containers in the garage. Concentrate on destroying the stalkers first, because with their ability to climb on the walls and ceilings they can still line- up a shot while you're behind cover. Geth destroyers tend to rush and their melee attacks are quite brutal, so gun them down, use disabling abilities or sprint away before they can get too close. When the last geth falls, brief with Captain Matsuo, then move to the far end of the garage and board the Mako.
Objective: To Peak 1. Drive the Mako out of the garage to enter Aleutsk Valley. Peak 1. 5 is located at the other end of the valley. Due to the bad weather, this area's environment is currently a Level 1 Hazard. If you must leave the Mako for any reason, reenter the vehicle before the bar in the bottom- right corner of the screen fills up or Shepard will start taking damage. A geth heavy turret and some shock troopers are positioned at the mouth of the first tunnel you come to. Use the Mako's cannon to destroy the heavy turret, then barrel through the kinetic shields and blast the geth troopers up ahead as you move through the tunnel.
A short cutscene is triggered when you reach the end of the tunnel. The armature and troopers are positioned on a small hill just before the bend. Use the Mako's cannon to destroy the armature from a safe distance and then the geth troopers. Follow the winding trail to reach another tunnel.
Geth rocket troopers stand at the mouth of this tunnel; a well- placed cannon blast can take them all out at once. Once you're out of the second tunnel, the only resistance you'll encounter the rest of the way are geth heavy turrets. Keep an eye out for their slow- moving missles and swerve to the side to avoid taking damage. Follow the trail until you reach the Peak 1. Exit the Mako and step inside. It would be a good idea to save your game now if it has been awhile, as the last auto- save occurred just before you entered the garage back at Port Hanshan.
Peak 1. 5's garage is occupied by krogan and a geth juggernaut. Sprint ahead and take cover behind one of the containers in the area. First, take out the repair drone that follows the juggernaut, as it periodically repairs the geth when it takes damage. Once the krogan and juggernaut have been dealt with, head up the steps in the southeastern corner of the garage to reach the walkway and move to its end. Move through the proceeding corridors and you'll come to an elevator. Ride the elevator to reach the Peak 1.
Administration section. Noveria: Peak 1. 5Objective: Gianna's Warning.
The cafeteria is initially occupied by geth. Destroy the geth in the cafeteria to trigger a cutscene. Gianna Parasini had warned you about an accident on Peak 1.
The hallway on the west end of the cafeteria soon fills up with a strange, insect- like species called rachni. The rachni soldiers can dish out some serious melee damage, so do not let one get too close. Aside from their melee attacks, you'll also have to watch out for their toxic projectile, as getting hit by one causes prolonged toxic damage.
The workers are small, quick and will explode when close. As with the rachni soldier's spit, a rachni worker's blast causes toxic damage. Kill the rachni, sweep the side rooms for items, and then ride the elevator at the end of the hall to reach the Peak 1.
Mira Core. The proceeding room is full of rachni workers which quickly make a beeline for Shepard and allies. Shoot the workers or use abilities to detonate them prematurely. After the onslaught, examine the Power Junction on the left side of the room. Objective: Computers Damaged.